Abrams portrait
DEADLOCK CHARACTER LORE

Abrams

Charges into close combat

Occult noirForbidden knowledgeA detective in over his head
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LOCK LAB CHARACTER ARCHIVE

Abrams lore and story

An editorial guide to Abrams's background, motive for entering the Ritual, and possible wish from a Patron.

01

Who is Abrams?

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

Abrams enters a Ritual in which six heroes aid a Patron against its rival. Victory matters beyond the match: the successful Patron can offer each ally a wish, turning every combatant's private motive into part of the city's larger occult crisis.

02

What would Abrams wish for?

To resolve the danger surrounding the mysterious book in his possession and escape the people hunting him for it.

Strongly implied. Deadlock remains in development, so Lock Lab separates explicit canon from dialogue-based implication and editorial interpretation.
03

Lock Lab reading

Abrams fits Deadlock's detective-noir side: a practical investigator trapped in a supernatural problem that cannot be solved with ordinary police work. The interesting tension is whether a Patron would remove the book, erase its pursuers, or interpret his request in a far more dangerous way.

The Patron bargain makes this motive important: a wish is not simply a reward, but a test of what Abrams values and what price they may accept when an elder power controls the terms.

04

Abrams's relationships

Character dialogue reveals alliances, suspicions, and personal history that biographies leave unstated. These dossiers summarize the clearest interactions currently supported by voice lines.

hazeTension

Professional suspicion

He respects her competence but distrusts the emotional distance and institutional discipline behind it. Their exchanges feel like one investigator testing another operative whose real loyalties remain classified.

VOICE-LINE CLUEAbrams presses Haze about whether she actually enjoys being a Sandman; she refuses to engage.
ivyRespect

Sincere admiration

Abrams treats Ivy as a genuine neighborhood hero. The warmth is unusually direct for him, suggesting that service to ordinary New Yorkers matters more to Abrams than titles, money, or occult prestige.

VOICE-LINE CLUEHe credits Ivy for protecting Spanish Harlem and warns her not to undervalue what she has done.
hollidayAlliance

Natural partners

The sheriff and private detective immediately understand each other's methods. Their banter points to an easy field partnership built on practical law enforcement rather than ideology.

VOICE-LINE CLUETheir tactical plan is simple: Holliday restrains the target and Abrams supplies the finishing force.
sevenTension

Wary recognition

Abrams does not trust Seven, but he cannot dismiss the warning completely. Seven understands enough about the Tome to unsettle him, creating a relationship where useful knowledge and obvious menace arrive together.

VOICE-LINE CLUESeven warns that the Tome is pulling Abrams into danger; Abrams answers by attacking Seven's credibility.
wraithConcern

Familiar disagreement

Wraith's familiar tone suggests more than a passing acquaintance. She sees Abrams as a stubborn man sacrificing himself for a burden; he sees abandoning that burden as an unacceptable risk to everyone else.

VOICE-LINE CLUEWraith urges him to sell the Tome and reclaim his life, while Abrams remains committed to keeping it from the wrong hands.
EDITORIAL NOTE

This guide is written by Lock Lab from currently available in-game biographies, character dialogue, and established Patron lore. Interpretive passages are labeled and will be revised as Valve updates the game.