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OFFICIAL VALVE CHANGELOG

Deadlock just received a huge update, with 6 new heroes, overhauled patrons, and a new game mode—and it was all predicted with Domino's pizza

Official gameplay, hero, item, and system changes, followed by Lock Lab's analysis of the competitive impact.

2 CHANGES · 2 MIN READVIEW ORIGINAL POST ↗
LOCK LAB EDITORIAL

What this patch means

Analysis based on the published changes; live results may evolve.

Lock Lab reads this as a focused adjustment, with 2 recorded changes across 1 sections. The clearest concentration is around general match balance. The update is weighted more toward systems than individual hero tuning.

The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to general match balance can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. Several changes are behavioral, so their real effect will need match data rather than tooltip comparison alone.

For the developing meta, players using the wider roster should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.

01

Update overview

2 changes
  • Deadlock fans are eating good right now, as Valve released a huge update for the MOBA named Old Gods, New Blood that's still technically in its secret closed beta. But they are not eating as well as the devs at Valve HQ, who may or may not have contributed to a serious Domino's pizza boom just before the update went live...
  • Read more.
Source: Valve's official Deadlock changelog.