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OFFICIAL VALVE CHANGELOG

Deadlock's big update added one very important feature: A secret bedroom for its teeny tiny dream-gremlin

Official gameplay, hero, item, and system changes, followed by Lock Lab's analysis of the competitive impact.

2 CHANGES · 2 MIN READVIEW ORIGINAL POST ↗
LOCK LAB EDITORIAL

What this patch means

Analysis based on the published changes; live results may evolve.

Lock Lab reads this as a focused adjustment, with 2 recorded changes across 1 sections. The clearest concentration is around objectives and map flow. The update is weighted more toward systems than individual hero tuning.

The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to objectives and map flow can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. Several changes are behavioral, so their real effect will need match data rather than tooltip comparison alone.

For the developing meta, players using the wider roster should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.

01

Update overview

2 changes
  • Deadlock, the MOBA shooter that Valve would still like us to pretend hasn't launched even as it receives major additions whose patch notes span pages of tastefully produced graphical treatments, has been drawing attention with its Old Gods, New Blood update. As of last week, Deadlock's boasting an updated map, a new mode, all sorts of quality-of-life tinkering, and six characters gradually being doled out according to the whims of player base democracy...
  • Read more.
Source: Valve's official Deadlock changelog.