Analysis based on the published changes; live results may evolve.
Lock Lab reads this as a focused adjustment, with 2 recorded changes across 1 sections. The clearest concentration is around general match balance. The named hero pool includes Rem.
The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to general match balance can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. Several changes are behavioral, so their real effect will need match data rather than tooltip comparison alone.
For the developing meta, players using Rem should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.
If given the opportunity, I'll always choose to play as a little guy in a videogame. So for Deadlock my character of choice is obviously Rem, the littlest guy around . He's adorable, surprisingly strong, and very mobile, meaning I can cause chaos, swipe a kill, steal some sinner's sacrifices and then scamper away through the tunnels back to safety. It's certainly a frustrating style to play against, but lucky me, Deadlock just made it even easier to pull off...