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OFFICIAL VALVE CHANGELOG

Minor Update - 05-25-2026

Official gameplay, hero, item, and system changes, followed by Lock Lab's analysis of the competitive impact.

12 CHANGES · 2 MIN READVIEW ORIGINAL POST ↗
LOCK LAB EDITORIAL

What this patch means

Analysis based on the published changes; live results may evolve.

Lock Lab reads this as a focused adjustment, with 12 recorded changes across 1 sections. The clearest concentration is around movement and stamina, survivability and sustain, damage and weapon pressure. The named hero pool includes Mina.

The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to movement and stamina, survivability and sustain, damage and weapon pressure can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. We found 2 explicit before-and-after values worth checking below.

For the developing meta, players using Mina should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.

BEFORE / AFTERExplicit numerical changes from Valve's notes
Urn timer extension when contested

1.25s3s

Urn comeback bullet and spirit resist auras

50%35%

01

Update overview

12 changes
  • Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
  • Urn timer extension when contested increased from 1.25s to 3s
  • Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
  • Urn comeback bullet and spirit resist auras reduced from 50% to 35%
  • Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
  • Urn runner no longer has sprint disabled
  • Urn runner now has max sprint acceleration
  • Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
  • Urn runner for the team that is behind now gains an extra +4m Sprint
  • Urn collision radius increased by 20%
  • Various smaller urn holding timers and variables adjusted to account for the new location
  • Please continue to give feedback on the Urn as we work through iterations on it.
Source: Valve's official Deadlock changelog.