Analysis based on the published changes; live results may evolve.
Lock Lab reads this as a focused adjustment, with 16 recorded changes across 1 sections. The clearest concentration is around damage and weapon pressure, survivability and sustain, ability cadence. The update is weighted more toward systems than individual hero tuning.
The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to damage and weapon pressure, survivability and sustain, ability cadence can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. We found 1 explicit before-and-after values worth checking below.
For the developing meta, players using the wider roster should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.
BEFORE / AFTERExplicit numerical changes from Valve's notes
Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
Urn overall bounty reduced by 20% (unreduced for trailing team)
Progress radius is 20m
Progress rate is fixed regardless the number of allies in the area
Progress duration for favored/neutral/unfavored is 6/12/18s
If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
Increased time allowed to run the urn before taking damage by 10s
Trailing team sprint speed bonus from +4m to +5m
Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
Urn comeback resistance aura reduced from 60m to match the 20m progress radius
Drop off location is above the bridges on the side lanes, rather than below.