Sinclair lore and story
An editorial guide to Sinclair's background, motive for entering the Ritual, and possible wish from a Patron.
Who is Sinclair?
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation. Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity. When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
Sinclair enters a Ritual in which six heroes aid a Patron against its rival. Victory matters beyond the match: the successful Patron can offer each ally a wish, turning every combatant's private motive into part of the city's larger occult crisis.
What would Sinclair wish for?
The available in-game biography does not yet state Sinclair's intended wish clearly. Lock Lab will keep this section marked as unresolved until dialogue or official material gives a reliable answer.
Not yet confirmed. Deadlock remains in development, so Lock Lab separates explicit canon from dialogue-based implication and editorial interpretation.Lock Lab reading
Sinclair's story connects a personal problem to the larger struggle over the Amber Hand and Sapphire Flame. With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts. is the gameplay expression; the lore asks what someone with that temperament would risk for a single supernatural bargain.
The Patron bargain makes this motive important: a wish is not simply a reward, but a test of what Sinclair values and what price they may accept when an elder power controls the terms.
Sinclair's relationships
Character dialogue reveals alliances, suspicions, and personal history that biographies leave unstated. These dossiers summarize the clearest interactions currently supported by voice lines.
Lock Lab has not found enough reliable, character-specific dialogue to publish a relationship dossier for Sinclair yet. We will add connections only when the underlying exchange can be reviewed.
