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OFFICIAL VALVE CHANGELOG

Minor Update - 05-31-2026

Official gameplay, hero, item, and system changes, followed by Lock Lab's analysis of the competitive impact.

21 CHANGES · 2 MIN READVIEW ORIGINAL POST ↗
LOCK LAB EDITORIAL

What this patch means

Analysis based on the published changes; live results may evolve.

Lock Lab reads this as a focused adjustment, with 21 recorded changes across 1 sections. The clearest concentration is around damage and weapon pressure, ability cadence, survivability and sustain. The named hero pool includes Apollo, Graves, Lash, McGinnis, Pocket and 3 more.

The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to damage and weapon pressure, ability cadence, survivability and sustain can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. We found 8 explicit before-and-after values worth checking below.

For the developing meta, players using Apollo, Graves, Lash, McGinnis, Pocket and 3 more should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.

BEFORE / AFTERExplicit numerical changes from Valve's notes
Apollo: Itani Lo Sahn damage

190200

Apollo: Itani Lo Sahn spirit scaling

2.32.6

McGinnis: Heavy Barrage range

50m36m

McGinnis: Heavy Barrage T1 Dash Slow

30%18%

McGinnis: Heavy Barrage T3 Damage Per Rocket

+18+15

Silver: Slam Fire Current Health as Damage

3%2.5%

Silver: Entangling Bola cooldown

20s23s

Silver: Lycan Curse Fire Rate

65%60%

01

Update overview

21 changes
  • Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%
  • Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0
  • Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s
  • Apollo: Itani Lo Sahn damage increased from 190 to 200
  • Apollo: Itani Lo Sahn spirit scaling increased from 2.3 to 2.6
  • Graves: Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
  • Graves: Ghouls damage reduced by 15%
  • Graves: Ghouls bounty increased from 25+1/min to 35+2/min
  • McGinnis: Heavy Barrage range reduced from 50m to 36m
  • McGinnis: Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
  • McGinnis: Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
  • Pocket: Flying Cloak T3 reduced from -14s Cooldown to -13s
  • Pocket: Affliction T3 reduced from +18 DPS to +14
  • Silver: Slam Fire Current Health as Damage reduced from 3% to 2.5%
  • Silver: Slam Fire T3 reduced from 8% Current Health as Damage to 7%
  • Silver: Entangling Bola cooldown increased from 20s to 23s
  • Silver: Entangling Bola T2 increased from -5s Cooldown to -8s
  • Silver: Lycan Curse Fire Rate reduced from 65% to 60%
  • Victor: Shocking Reanimation T3 reduced from -130s Cooldown to -120s
  • Yamato: Power Slash spirit scaling reduced from 2.1 to 1.85
  • Yamato: Flying Slash cast range reduced from 30m to 28m
Source: Valve's official Deadlock changelog.