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OFFICIAL VALVE CHANGELOG

Minor Update - 07-01-2026

Official gameplay, hero, item, and system changes, followed by Lock Lab's analysis of the competitive impact.

5 CHANGES · 2 MIN READVIEW ORIGINAL POST ↗
LOCK LAB EDITORIAL

What this patch means

Analysis based on the published changes; live results may evolve.

Lock Lab reads this as a focused adjustment, with 5 recorded changes across 1 sections. The clearest concentration is around damage and weapon pressure, survivability and sustain, economy and itemization. The named hero pool includes Shiv.

The practical takeaway is to re-check familiar breakpoints rather than treating the entire patch as a simple buff or nerf list. Changes to damage and weapon pressure, survivability and sustain, economy and itemization can alter when a build comes online, how safely a lead converts into objectives, and which purchases deliver value at their usual timing. We found 2 explicit before-and-after values worth checking below.

For the developing meta, players using Shiv should verify their current core purchases and ability priorities. Changes touching current item paths may also shift common build order even when a hero received no direct adjustment. Lock Lab will use post-patch Oracle+ results to separate immediate experimentation from changes that produce a durable win-rate or pick-rate movement.

BEFORE / AFTERExplicit numerical changes from Valve's notes
Shiv: Alt Fire ammo cost

54

Shiv: Slice and Dice damage

6075

01

Update overview

5 changes
  • Shiv: Alt Fire ammo cost reduced from 5 to 4
  • Shiv: Weapon now has fixed pellet spread
  • Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies
  • Shiv: Slice and Dice damage increased from 60 to 75
  • Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%
Source: Valve's official Deadlock changelog.