IVColossus
Grow larger in size , gaining bullet resist , spirit resist , and melee damage . Nearby enemies suffer from slow and have reduced dash speed .
How Colossus is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Colossus most often

- ADJ. WR
- 57.8%
- ITEM SHARE
- 35.0%

- ADJ. WR
- 57.4%
- ITEM SHARE
- 16.7%

- ADJ. WR
- 57.4%
- ITEM SHARE
- 11.2%

- ADJ. WR
- 58.0%
- ITEM SHARE
- 5.2%

- ADJ. WR
- 53.8%
- ITEM SHARE
- 3.7%

- ADJ. WR
- 62.4%
- ITEM SHARE
- 2.2%

- ADJ. WR
- 57.5%
- ITEM SHARE
- 2.2%

- ADJ. WR
- 58.9%
- ITEM SHARE
- 1.7%
Control and disruption
Grow larger in size , gaining bullet resist , spirit resist , and melee damage . Nearby enemies suffer from slow and have reduced dash speed .
Colossus functions as control and disruption within the Vitality shop. The strategic value is creating a punishable window by restricting an opponent's available responses. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.
When Colossus belongs in the build
- One enemy repeatedly escapes or takes over fights when left free to act.
- Your team can follow the disruption with focused damage or another layer of control.
- The target's defensive timing is predictable enough to justify a dedicated answer.
- The enemy can cheaply cleanse, block, or wait out the effect.
- Your lineup already has enough reliable control and needs damage or survivability instead.
- You cannot safely reach or select the target the item is meant to disrupt.
Timing, movement, and hero fit
Across the current all-ranks sample, Colossus is purchased at about 32:52, or 81% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Colossus is being purchased less often in the 7d change window (-4.6 points), while its observed win rate moved -0.8 points. The high confidence label reflects 39,731 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Billy, Abrams, Yamato currently produce the largest reliable Colossus samples, accounting for 25,003 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 6,400-soul price point. Cheat Death is a vitality item in Deadlock.
COMPARE ITEM →Divine BarrierIt occupies the same 6,400-soul price point. Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed . Can be self-cast. Cooldown is…
COMPARE ITEM →Diviner's KevlarIt occupies the same 6,400-soul price point. Upon casting an ultimate ability gain a Barrier and temporary Spirit Power .
COMPARE ITEM →How Colossus has changed
- No longer grants +300 Bonus Health
- Base Health increased from +15% to +25%
- Active now grants you an additional +30% Melee Damage
Colossus in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically