IVSilencer
Your bullets build up to a Silence . Victims are immune to the build up for 10s after silence expires.
How Silencer is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Silencer most often

- ADJ. WR
- 59.8%
- ITEM SHARE
- 22.4%

- ADJ. WR
- 59.5%
- ITEM SHARE
- 13.1%

- ADJ. WR
- 57.5%
- ITEM SHARE
- 10.7%

- ADJ. WR
- 58.4%
- ITEM SHARE
- 9.3%

- ADJ. WR
- 57.6%
- ITEM SHARE
- 4.9%

- ADJ. WR
- 61.3%
- ITEM SHARE
- 3.6%

- ADJ. WR
- 57.6%
- ITEM SHARE
- 3.5%

- ADJ. WR
- 54.5%
- ITEM SHARE
- 3.3%
Control and disruption
Your bullets build up to a Silence . Victims are immune to the build up for 10s after silence expires.
Silencer functions as control and disruption within the Weapon shop. The strategic value is creating a punishable window by restricting an opponent's available responses. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.
When Silencer belongs in the build
- One enemy repeatedly escapes or takes over fights when left free to act.
- Your team can follow the disruption with focused damage or another layer of control.
- The target's defensive timing is predictable enough to justify a dedicated answer.
- The enemy can cheaply cleanse, block, or wait out the effect.
- Your lineup already has enough reliable control and needs damage or survivability instead.
- You cannot safely reach or select the target the item is meant to disrupt.
Timing, movement, and hero fit
Across the current all-ranks sample, Silencer is purchased at about 33:31, or 81% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Silencer is being purchased less often in the 7d change window (-9.3 points), while its observed win rate moved -0.2 points. The high confidence label reflects 96,713 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Haze, Drifter, Venator currently produce the largest reliable Silencer samples, accounting for 44,639 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 6,400-soul price point. Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance .
COMPARE ITEM →CapacitorIt occupies the same 6,400-soul price point. Launch a projectile that deals damage , applies a strong slow that recovers over time, prevents Stamina usage and Silences…
COMPARE ITEM →Crippling HeadshotIt occupies the same 6,400-soul price point. Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction .
COMPARE ITEM →How Silencer has changed
- Spirit Resistance reduced from 15% to 12%
- Spirit Resist increased from 14% to 15%
Silencer in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically