IVRicochet
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
How Ricochet is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Ricochet most often

- ADJ. WR
- 52.0%
- ITEM SHARE
- 26.9%

- ADJ. WR
- 53.7%
- ITEM SHARE
- 20.8%

- ADJ. WR
- 53.5%
- ITEM SHARE
- 15.6%

- ADJ. WR
- 52.2%
- ITEM SHARE
- 8.6%

- ADJ. WR
- 51.7%
- ITEM SHARE
- 4.4%

- ADJ. WR
- 55.2%
- ITEM SHARE
- 3.3%

- ADJ. WR
- 53.7%
- ITEM SHARE
- 2.1%

- ADJ. WR
- 54.6%
- ITEM SHARE
- 2.0%
Area and multi-target pressure
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Ricochet functions as area and multi-target pressure within the Weapon shop. The strategic value is turning grouped enemies or crowded objectives into additional damage and pressure. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.
When Ricochet belongs in the build
- The opposing team repeatedly groups around objectives, corridors, or a frontline anchor.
- Your hero can safely keep the effect active across several targets.
- Wave clear or multi-target pressure will create useful map tempo in addition to team-fight damage.
- The enemy plays spread formations that deny reliable secondary targets.
- You need single-target finishing power against one priority threat.
- The area effect inflates damage without helping secure kills or objectives.
Timing, movement, and hero fit
Across the current all-ranks sample, Ricochet is purchased at about 26:05, or 67% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Ricochet is being purchased less often in the 7d change window (-20.2 points), while its observed win rate moved +0.1 points. The high confidence label reflects 161,786 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Wraith, Haze, Infernus currently produce the largest reliable Ricochet samples, accounting for 102,315 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 6,400-soul price point. Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance .
COMPARE ITEM →CapacitorIt occupies the same 6,400-soul price point. Launch a projectile that deals damage , applies a strong slow that recovers over time, prevents Stamina usage and Silences…
COMPARE ITEM →Crippling HeadshotIt occupies the same 6,400-soul price point. Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction .
COMPARE ITEM →Ricochet in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically