Stalker iconII
WEAPON ITEM

Stalker

Dealing weapon damage at close range opens a wound and grants you bonus move speed . Wounded enemies take spirit damage over time , have reduced bullet resist , and are revealed through walls .

LOCK LAB ITEM PULSE

How Stalker is performing now

Minor Update - 08-12-2026All ranked matches · updated Aug 20, 09:51 AM UTC
PICK RATE90.6%172,829 purchases
WIN RATE50.3%86,876W / 85,953L
7D CHANGE · PICK RATE-23.8 ptsequal-length comparison
7D CHANGE · WIN RATE-0.3 ptsequal-length comparison
AVG. PURCHASE7:1020% through the match
CONFIDENCEhighbased on current sample

Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →

MOST POPULAR HEROES

Who builds Stalker most often

Current patch · ordered by recorded purchases
CURRENT ITEM DOSSIER

Mobility and positioning

Dealing weapon damage at close range opens a wound and grants you bonus move speed . Wounded enemies take spirit damage over time , have reduced bullet resist , and are revealed…

Stalker functions as mobility and positioning within the Weapon shop. The strategic value is improving access, escape, or the ability to preserve a favorable firing angle. Because it is a transitional purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 1,600 souls could complete.

WEAPONSHOP CATEGORY
IIITEM TIER
1,600SOUL COST
LOCK LAB ANALYSIS

When Stalker belongs in the build

BUY WHEN
  • Positioning is the main reason your damage or utility is not reaching the right target.
  • The extra movement enables a repeatable engage, rotation, chase, or disengage pattern.
  • You can convert the mobility into objective pressure rather than only correcting late positioning.
SKIP WHEN
  • Hard control or burst damage prevents movement from solving the actual problem.
  • Your hero already reaches fights reliably and needs stronger conversion after arriving.
  • The item would be used as an emergency escape instead of supporting a deliberate game plan.
DATA-BACKED BUILD CONTEXT

Timing, movement, and hero fit

Across the current all-ranks sample, Stalker is purchased at about 7:10, or 20% through the average recorded match. That places it in the early portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.

Stalker is being purchased less often in the 7d change window (-23.8 points), while its observed win rate moved -0.3 points. The high confidence label reflects 172,829 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.

Drifter, Calico, Billy currently produce the largest reliable Stalker samples, accounting for 100,433 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.

NEARBY SHOP ALTERNATIVES

What else the same budget can buy

RECENT NAMED CHANGES

How Stalker has changed

  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

Stalker in Deadlock builds

Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.

DATA & SOURCING

Transparent reference, original analysis

Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.

VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically
ITEM DATABASE

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