IIStalker
Dealing weapon damage at close range opens a wound and grants you bonus move speed . Wounded enemies take spirit damage over time , have reduced bullet resist , and are revealed through walls .
How Stalker is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Stalker most often

- ADJ. WR
- 50.2%
- ITEM SHARE
- 23.8%

- ADJ. WR
- 50.1%
- ITEM SHARE
- 17.7%

- ADJ. WR
- 50.7%
- ITEM SHARE
- 16.5%

- ADJ. WR
- 50.6%
- ITEM SHARE
- 10.9%

- ADJ. WR
- 50.1%
- ITEM SHARE
- 7.9%

- ADJ. WR
- 52.2%
- ITEM SHARE
- 5.6%

- ADJ. WR
- 50.6%
- ITEM SHARE
- 5.3%

- ADJ. WR
- 53.6%
- ITEM SHARE
- 0.5%
Mobility and positioning
Dealing weapon damage at close range opens a wound and grants you bonus move speed . Wounded enemies take spirit damage over time , have reduced bullet resist , and are revealed…
Stalker functions as mobility and positioning within the Weapon shop. The strategic value is improving access, escape, or the ability to preserve a favorable firing angle. Because it is a transitional purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 1,600 souls could complete.
When Stalker belongs in the build
- Positioning is the main reason your damage or utility is not reaching the right target.
- The extra movement enables a repeatable engage, rotation, chase, or disengage pattern.
- You can convert the mobility into objective pressure rather than only correcting late positioning.
- Hard control or burst damage prevents movement from solving the actual problem.
- Your hero already reaches fights reliably and needs stronger conversion after arriving.
- The item would be used as an emergency escape instead of supporting a deliberate game plan.
Timing, movement, and hero fit
Across the current all-ranks sample, Stalker is purchased at about 7:10, or 20% through the average recorded match. That places it in the early portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Stalker is being purchased less often in the 7d change window (-23.8 points), while its observed win rate moved -0.3 points. The high confidence label reflects 172,829 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Drifter, Calico, Billy currently produce the largest reliable Stalker samples, accounting for 100,433 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 1,600-soul price point. While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate ,…
COMPARE ITEM →FleetfootIt occupies the same 1,600-soul price point. Fleetfoot is a weapon item in Deadlock.
COMPARE ITEM →Intensifying MagazineIt occupies the same 1,600-soul price point. Increases Weapon Damage as you continuously fire your weapon.
COMPARE ITEM →How Stalker has changed
- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Stalker in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically