Knockdown iconIII
SPIRIT ITEM

Knockdown

Apply a Stun after 2s . Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

LOCK LAB ITEM PULSE

How Knockdown is performing now

Live analytics are refreshing.Item values remain available above; Lock Lab will restore current pick rate, win rate, deltas, purchase timing, and hero affinity when the live sample returns.
CURRENT ITEM DOSSIER

Control and disruption

Apply a Stun after 2s . Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

Knockdown functions as control and disruption within the Spirit shop. The strategic value is creating a punishable window by restricting an opponent's available responses. Because it is a core mid-to-late purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 3,200 souls could complete.

SPIRITSHOP CATEGORY
IIIITEM TIER
3,200SOUL COST
LOCK LAB ANALYSIS

When Knockdown belongs in the build

BUY WHEN
  • One enemy repeatedly escapes or takes over fights when left free to act.
  • Your team can follow the disruption with focused damage or another layer of control.
  • The target's defensive timing is predictable enough to justify a dedicated answer.
SKIP WHEN
  • The enemy can cheaply cleanse, block, or wait out the effect.
  • Your lineup already has enough reliable control and needs damage or survivability instead.
  • You cannot safely reach or select the target the item is meant to disrupt.
DATA-BACKED BUILD CONTEXT

Timing, movement, and hero fit

Knockdown is a core mid-to-late purchase at 3,200 souls. Judge it against the next fight and the purchases it delays, not only against its isolated tooltip value.

Lock Lab has not received a reliable current sample for Knockdown yet, so no performance conclusion should be drawn from missing data.

NEARBY SHOP ALTERNATIVES

What else the same budget can buy

RECENT NAMED CHANGES

How Knockdown has changed

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
  • Ability Range reduced from +6% to +5%

Knockdown in Deadlock builds

Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.

No hero-specific build link has a reliable current sample yet.
DATA & SOURCING

Transparent reference, original analysis

Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.

VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically
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