IVScourge
Apply Spirit Resist , Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
How Scourge is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Scourge most often

- ADJ. WR
- 56.8%
- ITEM SHARE
- 18.0%

- ADJ. WR
- 57.7%
- ITEM SHARE
- 14.5%

- ADJ. WR
- 57.3%
- ITEM SHARE
- 11.0%

- ADJ. WR
- 57.9%
- ITEM SHARE
- 9.0%

- ADJ. WR
- 60.5%
- ITEM SHARE
- 8.3%

- ADJ. WR
- 60.0%
- ITEM SHARE
- 7.6%

- ADJ. WR
- 58.8%
- ITEM SHARE
- 4.9%

- ADJ. WR
- 58.7%
- ITEM SHARE
- 3.3%
Sustain and recovery
Apply Spirit Resist , Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can…
Scourge functions as sustain and recovery within the Spirit shop. The strategic value is extending effective health through healing, regeneration, or damage-based recovery. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.
When Scourge belongs in the build
- Fights last long enough for repeated recovery to outperform a smaller one-time defensive effect.
- Your damage or support pattern can trigger the item's sustain consistently.
- The enemy has not already made healing reduction the defining feature of the matchup.
- You are dying inside a burst window before recovery can accumulate.
- Enemy anti-heal sharply reduces the value of the item's main contribution.
- Your build lacks the damage uptime or safe positioning required to sustain through combat.
Timing, movement, and hero fit
Across the current all-ranks sample, Scourge is purchased at about 31:56, or 80% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Scourge is being purchased less often in the 7d change window (-13.6 points), while its observed win rate moved +0.2 points. The high confidence label reflects 82,480 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Mo & Krill, Calico, Billy currently produce the largest reliable Scourge samples, accounting for 35,832 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 6,400-soul price point. Release an expanding ice blast that deals spirit damage , Freezing and then Slowing targets it hits. Slowed targets have…
COMPARE ITEM →Boundless SpiritIt occupies the same 6,400-soul price point. Boundless Spirit is a spirit item in Deadlock.
COMPARE ITEM →Cursed RelicIt occupies the same 6,400-soul price point. Curses an enemy - interrupting, Silencing, Disarming , and preventing item usage . Removes all non-ultimate buffs . Your own…
COMPARE ITEM →How Scourge has changed
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced from 2.5% to 2.3%
- Max Health Per Second reduced from 2.6% to 2.5%
- Max Health DPS reduced from 3.5% to 2.6%
- Max Health DPS now scales with spirit power (0.0055)
- Debuff resist increased from 15% to 17%
- No longer grants -4% Cooldown Reduction
Scourge in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically