IITrophy Collector
Whenever you score an assist or kill , gain extra sprint , ability range and passive soul generation . This effect stacks and persists through death.
How Trophy Collector is performing now
Mobility and positioning
Whenever you score an assist or kill , gain extra sprint , ability range and passive soul generation . This effect stacks and persists through death.
Trophy Collector functions as mobility and positioning within the Vitality shop. The strategic value is improving access, escape, or the ability to preserve a favorable firing angle. Because it is a transitional purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 1,600 souls could complete.
When Trophy Collector belongs in the build
- Positioning is the main reason your damage or utility is not reaching the right target.
- The extra movement enables a repeatable engage, rotation, chase, or disengage pattern.
- You can convert the mobility into objective pressure rather than only correcting late positioning.
- Hard control or burst damage prevents movement from solving the actual problem.
- Your hero already reaches fights reliably and needs stronger conversion after arriving.
- The item would be used as an emergency escape instead of supporting a deliberate game plan.
Timing, movement, and hero fit
Trophy Collector is a transitional purchase at 1,600 souls. Judge it against the next fight and the purchases it delays, not only against its isolated tooltip value.
Lock Lab has not received a reliable current sample for Trophy Collector yet, so no performance conclusion should be drawn from missing data.
What else the same budget can buy
It occupies the same 1,600-soul price point. While you are above 65% health , gain weapon damage and bonus fire rate .
COMPARE ITEM →Bullet LifestealIt occupies the same 1,600-soul price point. Bullet Lifesteal is a vitality item in Deadlock.
COMPARE ITEM →Debuff ReducerIt occupies the same 1,600-soul price point. Reduces the duration of all negative effects applied to you.
COMPARE ITEM →How Trophy Collector has changed
- Moved from T3 Item to T2
- Souls per stack reduced from 25 to 18
- Out of Combat regen reduced from 4 to 2
- Ability Range reduced from +1% Per Stack to +0.75%
- No longer gives +20 Health per stack
- Souls per minute increased from 22 to 25
Trophy Collector strategy, mistakes, and counterplay
Reviewed for the current high-volume item set. Live popularity and hero-fit evidence remain in the Item Pulse above.
Trophy Collector converts participation in kills and assists into persistent map and economy momentum. It favors heroes that can join fights reliably and survive long enough to keep converting the accumulated utility.
Buying after falling behind and assuming the stacks will repair the game. A snowball item is weakest when the team cannot reliably finish kills or contest the map.
Deny low-risk assists, trade objectives instead of feeding scattered fights, and punish the buyer before stacks accumulate. Controlled games reduce its compounding value.
Purchase before a period of active rotations, then use the extra sprint and range to reach the next fight rather than farming passively after the investment.
Sprint Boots gives dependable movement immediately; Trophy Collector offers a higher ceiling tied to successful participation. Choose reliability when the game is even or losing.
Trophy Collector in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically