IISuppressor
When you deal spirit damage to enemies, you also reduce their Fire Rate .
How Suppressor is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Suppressor most often

- ADJ. WR
- 51.5%
- ITEM SHARE
- 15.7%

- ADJ. WR
- 50.2%
- ITEM SHARE
- 12.3%

- ADJ. WR
- 52.5%
- ITEM SHARE
- 10.8%

- ADJ. WR
- 50.2%
- ITEM SHARE
- 10.3%

- ADJ. WR
- 51.9%
- ITEM SHARE
- 9.5%

- ADJ. WR
- 51.3%
- ITEM SHARE
- 6.2%

- ADJ. WR
- 49.4%
- ITEM SHARE
- 5.0%

- ADJ. WR
- 49.4%
- ITEM SHARE
- 3.6%
Weapon uptime
When you deal spirit damage to enemies, you also reduce their Fire Rate .
Suppressor functions as weapon uptime within the Spirit shop. The strategic value is increasing the amount of useful weapon pressure delivered before a firing window closes. Because it is a transitional purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 1,600 souls could complete.
When Suppressor belongs in the build
- Reloads or low firing uptime are interrupting otherwise favorable damage windows.
- Your hero can stay on target long enough for additional shots to matter.
- The purchase completes a weapon breakpoint without sacrificing essential mobility or defense.
- Target access, accuracy, or survivability—not ammunition—is limiting your output.
- Your damage pattern is ability-led and weapon uptime is only a secondary contribution.
- The enemy can disengage before the longer firing window creates additional value.
Timing, movement, and hero fit
Across the current all-ranks sample, Suppressor is purchased at about 13:10, or 36% through the average recorded match. That places it in the middle of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Suppressor is being purchased less often in the 7d change window (-12.3 points), while its observed win rate moved +0.3 points. The high confidence label reflects 102,434 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Shiv, Seven, Celeste currently produce the largest reliable Suppressor samples, accounting for 39,772 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 1,600-soul price point. After you Dash-Jump , the next ability you use within 7s will have bonus Range, Duration, and Spirit Power .
COMPARE ITEM →Bullet Resist ShredderIt occupies the same 1,600-soul price point. Reduces Bullet Resist on enemies when you deal spirit damage .
COMPARE ITEM →Cold FrontIt occupies the same 1,600-soul price point. Release an expanding ice blast that deals spirit damage and Slows targets it hits.
COMPARE ITEM →How Suppressor has changed
- Duration reduced from 5s to 4.5s
- No longer grants +50 Bonus Health
- Now grants +8% Bullet Resistance
- Debuff duration increased from 4s to 5s
Suppressor in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically