IGrit
Gain a Barrier for a short duration.
How Grit is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Grit most often

- ADJ. WR
- 50.2%
- ITEM SHARE
- 9.7%

- ADJ. WR
- 50.7%
- ITEM SHARE
- 9.0%

- ADJ. WR
- 51.5%
- ITEM SHARE
- 6.9%

- ADJ. WR
- 53.2%
- ITEM SHARE
- 5.8%

- ADJ. WR
- 50.9%
- ITEM SHARE
- 5.6%

- ADJ. WR
- 52.1%
- ITEM SHARE
- 5.5%

- ADJ. WR
- 52.2%
- ITEM SHARE
- 4.0%

- ADJ. WR
- 52.7%
- ITEM SHARE
- 3.6%
Ability cadence
Gain a Barrier for a short duration.
Grit functions as ability cadence within the Vitality shop. The strategic value is changing how often—or for how long—a key ability can influence the fight. Because it is a early foundation item, the right comparison is the fight pattern it unlocks versus the other purchases that the same 800 souls could complete.
When Grit belongs in the build
- A specific ability is central to your initiation, damage, rescue, or escape pattern.
- The extra cast, charge, or duration produces more value than a flat-stat purchase at the same price.
- You can reliably survive long enough to use the improved cadence more than once.
- Your important ability is limited by positioning or target access rather than cooldown or duration.
- The affected cast does not scale meaningfully with the item's stated benefit.
- A direct damage or defensive breakpoint is more urgent than another ability cycle.
Timing, movement, and hero fit
Across the current all-ranks sample, Grit is purchased at about 11:50, or 31% through the average recorded match. That places it in the early portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Grit is being purchased less often in the 7d change window (-25.0 points), while its observed win rate moved +0.2 points. The high confidence label reflects 220,810 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Paige, Billy, Mina currently produce the largest reliable Grit samples, accounting for 56,549 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 800-soul price point. Extra Health is a vitality item in Deadlock.
COMPARE ITEM →Extra RegenIt occupies the same 800-soul price point. Extra Regen is a vitality item in Deadlock.
COMPARE ITEM →Extra StaminaIt occupies the same 800-soul price point. Extra Stamina is a vitality item in Deadlock.
COMPARE ITEM →Grit in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically