IIIHealing Nova
Heal yourself and nearby allies.
How Healing Nova is performing now
Sustain and recovery
Heal yourself and nearby allies.
Healing Nova functions as sustain and recovery within the Vitality shop. The strategic value is extending effective health through healing, regeneration, or damage-based recovery. Because it is a core mid-to-late purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 3,200 souls could complete.
When Healing Nova belongs in the build
- Fights last long enough for repeated recovery to outperform a smaller one-time defensive effect.
- Your damage or support pattern can trigger the item's sustain consistently.
- The enemy has not already made healing reduction the defining feature of the matchup.
- You are dying inside a burst window before recovery can accumulate.
- Enemy anti-heal sharply reduces the value of the item's main contribution.
- Your build lacks the damage uptime or safe positioning required to sustain through combat.
Timing, movement, and hero fit
Healing Nova is a core mid-to-late purchase at 3,200 souls. Judge it against the next fight and the purchases it delays, not only against its isolated tooltip value.
Lock Lab has not received a reliable current sample for Healing Nova yet, so no performance conclusion should be drawn from missing data.
What else the same budget can buy
It occupies the same 3,200-soul price point. When below 50% health , gain additional Bullet Resist .
COMPARE ITEM →CounterspellIt occupies the same 3,200-soul price point. Your next parry protects you from the damage and effects of enemy abilities and items . On a successful spell parry heal and…
COMPARE ITEM →Dispel MagicIt occupies the same 3,200-soul price point. Dispel Magic is a vitality item in Deadlock.
COMPARE ITEM →How Healing Nova has changed
- Ability Range reduced from +6% to +5%
Healing Nova in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically