IVInfuser
Gain Spirit Lifesteal and Spirit Power .
How Infuser is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Infuser most often

- ADJ. WR
- 51.9%
- ITEM SHARE
- 37.8%

- ADJ. WR
- 52.4%
- ITEM SHARE
- 22.4%

- ADJ. WR
- 56.5%
- ITEM SHARE
- 6.7%

- ADJ. WR
- 55.6%
- ITEM SHARE
- 4.1%

- ADJ. WR
- 56.4%
- ITEM SHARE
- 3.7%

- ADJ. WR
- 53.4%
- ITEM SHARE
- 3.5%

- ADJ. WR
- 55.6%
- ITEM SHARE
- 2.5%

- ADJ. WR
- 55.9%
- ITEM SHARE
- 2.4%
Sustain and recovery
Gain Spirit Lifesteal and Spirit Power .
Infuser functions as sustain and recovery within the Vitality shop. The strategic value is extending effective health through healing, regeneration, or damage-based recovery. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.
When Infuser belongs in the build
- Fights last long enough for repeated recovery to outperform a smaller one-time defensive effect.
- Your damage or support pattern can trigger the item's sustain consistently.
- The enemy has not already made healing reduction the defining feature of the matchup.
- You are dying inside a burst window before recovery can accumulate.
- Enemy anti-heal sharply reduces the value of the item's main contribution.
- Your build lacks the damage uptime or safe positioning required to sustain through combat.
Timing, movement, and hero fit
Across the current all-ranks sample, Infuser is purchased at about 28:43, or 72% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Infuser is being purchased less often in the 7d change window (-8.3 points), while its observed win rate moved +0.1 points. The high confidence label reflects 70,495 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Victor, Seven, Infernus currently produce the largest reliable Infuser samples, accounting for 47,192 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 6,400-soul price point. Cheat Death is a vitality item in Deadlock.
COMPARE ITEM →ColossusIt occupies the same 6,400-soul price point. Grow larger in size , gaining bullet resist , spirit resist , and melee damage . Nearby enemies suffer from slow and have…
COMPARE ITEM →Divine BarrierIt occupies the same 6,400-soul price point. Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed . Can be self-cast. Cooldown is…
COMPARE ITEM →How Infuser has changed
- Duration increased from 6s to 7s
- Gains +6 Spirit Power (from components)
- Lifesteal reduced from 16% to 13%
- Active Lifesteal reduced from 80% to 70%
Infuser in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically