Knockdown iconIII
SPIRIT ITEM

Knockdown

Apply a Stun after 2s . Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

LOCK LAB ITEM PULSE

How Knockdown is performing now

Minor Update - 08-12-2026All ranked matches · updated Aug 20, 10:36 AM UTC
PICK RATE41.3%78,763 purchases
WIN RATE45.5%35,875W / 42,888L
7D CHANGE · PICK RATE-10.2 ptsequal-length comparison
7D CHANGE · WIN RATE+0.1 ptsequal-length comparison
AVG. PURCHASE22:4159% through the match
CONFIDENCEhighbased on current sample

Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →

MOST POPULAR HEROES

Who builds Knockdown most often

Current patch · ordered by recorded purchases
CURRENT ITEM DOSSIER

Control and disruption

Apply a Stun after 2s . Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.

Knockdown functions as control and disruption within the Spirit shop. The strategic value is creating a punishable window by restricting an opponent's available responses. Because it is a core mid-to-late purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 3,200 souls could complete.

SPIRITSHOP CATEGORY
IIIITEM TIER
3,200SOUL COST
LOCK LAB ANALYSIS

When Knockdown belongs in the build

BUY WHEN
  • One enemy repeatedly escapes or takes over fights when left free to act.
  • Your team can follow the disruption with focused damage or another layer of control.
  • The target's defensive timing is predictable enough to justify a dedicated answer.
SKIP WHEN
  • The enemy can cheaply cleanse, block, or wait out the effect.
  • Your lineup already has enough reliable control and needs damage or survivability instead.
  • You cannot safely reach or select the target the item is meant to disrupt.
DATA-BACKED BUILD CONTEXT

Timing, movement, and hero fit

Across the current all-ranks sample, Knockdown is purchased at about 22:41, or 59% through the average recorded match. That places it in the middle of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.

Knockdown is being purchased less often in the 7d change window (-10.2 points), while its observed win rate moved +0.1 points. The high confidence label reflects 78,763 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.

Paige, Rem, Ivy currently produce the largest reliable Knockdown samples, accounting for 31,047 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.

NEARBY SHOP ALTERNATIVES

What else the same budget can buy

RECENT NAMED CHANGES

How Knockdown has changed

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
  • Ability Range reduced from +6% to +5%

Knockdown in Deadlock builds

Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.

DATA & SOURCING

Transparent reference, original analysis

Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.

VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically
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