IILong Range
Deal additional Weapon Damage when beyond a minimum distance from your target.
How Long Range is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Long Range most often

- ADJ. WR
- 50.4%
- ITEM SHARE
- 43.6%

- ADJ. WR
- 49.9%
- ITEM SHARE
- 23.6%

- ADJ. WR
- 51.0%
- ITEM SHARE
- 11.8%

- ADJ. WR
- 58.3%
- ITEM SHARE
- 6.6%

- ADJ. WR
- 47.4%
- ITEM SHARE
- 1.9%

- ADJ. WR
- 50.0%
- ITEM SHARE
- 1.4%

- ADJ. WR
- 45.2%
- ITEM SHARE
- 0.5%

- ADJ. WR
- 46.6%
- ITEM SHARE
- 0.4%
Precision weapon pressure
Deal additional Weapon Damage when beyond a minimum distance from your target.
Long Range functions as precision weapon pressure within the Weapon shop. The strategic value is rewarding a specific engagement distance or consistent precision with weapon damage. Because it is a transitional purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 1,600 souls could complete.
When Long Range belongs in the build
- You can repeatedly fight at the distance or accuracy condition named by the item.
- Your positioning gives you enough uninterrupted shots to realize the conditional value.
- The enemy composition allows deliberate target selection instead of constant emergency repositioning.
- The fight rarely happens inside the item's preferred range or accuracy condition.
- You need reliability more than a conditional weapon multiplier.
- Enemy pressure prevents you from holding the angle required to trigger the item's value.
Timing, movement, and hero fit
Across the current all-ranks sample, Long Range is purchased at about 12:44, or 35% through the average recorded match. That places it in the middle of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Long Range is being purchased less often in the 7d change window (-4.9 points), while its observed win rate moved -0.1 points. The high confidence label reflects 72,060 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Vindicta, Paradox, Grey Talon currently produce the largest reliable Long Range samples, accounting for 56,944 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 1,600-soul price point. While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate ,…
COMPARE ITEM →FleetfootIt occupies the same 1,600-soul price point. Fleetfoot is a weapon item in Deadlock.
COMPARE ITEM →Intensifying MagazineIt occupies the same 1,600-soul price point. Increases Weapon Damage as you continuously fire your weapon.
COMPARE ITEM →How Long Range has changed
- Fall-off Range increased from +4% to +8%
Long Range in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically