IVRefresher
Reset the cooldown of all your abilities and restore all your charges .
How Refresher is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Refresher most often

- ADJ. WR
- 54.2%
- ITEM SHARE
- 20.7%

- ADJ. WR
- 44.9%
- ITEM SHARE
- 18.5%

- ADJ. WR
- 48.2%
- ITEM SHARE
- 7.8%

- ADJ. WR
- 58.9%
- ITEM SHARE
- 7.0%

- ADJ. WR
- 55.0%
- ITEM SHARE
- 6.6%

- ADJ. WR
- 53.4%
- ITEM SHARE
- 6.4%

- ADJ. WR
- 61.8%
- ITEM SHARE
- 6.2%

- ADJ. WR
- 52.1%
- ITEM SHARE
- 5.4%
Ability cadence
Reset the cooldown of all your abilities and restore all your charges .
Refresher functions as ability cadence within the Spirit shop. The strategic value is changing how often—or for how long—a key ability can influence the fight. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.
When Refresher belongs in the build
- A specific ability is central to your initiation, damage, rescue, or escape pattern.
- The extra cast, charge, or duration produces more value than a flat-stat purchase at the same price.
- You can reliably survive long enough to use the improved cadence more than once.
- Your important ability is limited by positioning or target access rather than cooldown or duration.
- The affected cast does not scale meaningfully with the item's stated benefit.
- A direct damage or defensive breakpoint is more urgent than another ability cycle.
Timing, movement, and hero fit
Across the current all-ranks sample, Refresher is purchased at about 34:22, or 83% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Refresher is being purchased less often in the 7d change window (-10.5 points), while its observed win rate moved +0.3 points. The high confidence label reflects 90,879 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Dynamo, Lash, Seven currently produce the largest reliable Refresher samples, accounting for 42,722 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 6,400-soul price point. Release an expanding ice blast that deals spirit damage , Freezing and then Slowing targets it hits. Slowed targets have…
COMPARE ITEM →Boundless SpiritIt occupies the same 6,400-soul price point. Boundless Spirit is a spirit item in Deadlock.
COMPARE ITEM →Cursed RelicIt occupies the same 6,400-soul price point. Curses an enemy - interrupting, Silencing, Disarming , and preventing item usage . Removes all non-ultimate buffs . Your own…
COMPARE ITEM →Refresher in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically