Refresher iconIV
SPIRIT ITEM

Refresher

Reset the cooldown of all your abilities and restore all your charges .

LOCK LAB ITEM PULSE

How Refresher is performing now

Minor Update - 08-12-2026All ranked matches · updated Aug 20, 10:36 AM UTC
PICK RATE47.6%90,879 purchases
WIN RATE54.2%49,220W / 41,659L
7D CHANGE · PICK RATE-10.5 ptsequal-length comparison
7D CHANGE · WIN RATE+0.3 ptsequal-length comparison
AVG. PURCHASE34:2283% through the match
CONFIDENCEhighbased on current sample

Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →

MOST POPULAR HEROES

Who builds Refresher most often

Current patch · ordered by recorded purchases
CURRENT ITEM DOSSIER

Ability cadence

Reset the cooldown of all your abilities and restore all your charges .

Refresher functions as ability cadence within the Spirit shop. The strategic value is changing how often—or for how long—a key ability can influence the fight. Because it is a late-build investment, the right comparison is the fight pattern it unlocks versus the other purchases that the same 6,400 souls could complete.

SPIRITSHOP CATEGORY
IVITEM TIER
6,400SOUL COST
LOCK LAB ANALYSIS

When Refresher belongs in the build

BUY WHEN
  • A specific ability is central to your initiation, damage, rescue, or escape pattern.
  • The extra cast, charge, or duration produces more value than a flat-stat purchase at the same price.
  • You can reliably survive long enough to use the improved cadence more than once.
SKIP WHEN
  • Your important ability is limited by positioning or target access rather than cooldown or duration.
  • The affected cast does not scale meaningfully with the item's stated benefit.
  • A direct damage or defensive breakpoint is more urgent than another ability cycle.
DATA-BACKED BUILD CONTEXT

Timing, movement, and hero fit

Across the current all-ranks sample, Refresher is purchased at about 34:22, or 83% through the average recorded match. That places it in the later portion of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.

Refresher is being purchased less often in the 7d change window (-10.5 points), while its observed win rate moved +0.3 points. The high confidence label reflects 90,879 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.

Dynamo, Lash, Seven currently produce the largest reliable Refresher samples, accounting for 42,722 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.

NEARBY SHOP ALTERNATIVES

What else the same budget can buy

Refresher in Deadlock builds

Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.

DATA & SOURCING

Transparent reference, original analysis

Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.

VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically
ITEM DATABASE

Explore every Deadlock item

Jump directly to another item guide. Items are grouped by shop category and tier.

OPEN FULL ITEM DIRECTORY →

weapon items

vitality items

spirit items