IIITorment Pulse
Periodically deals spirit damage to the closest two enemies nearby.
How Torment Pulse is performing now
Area and multi-target pressure
Periodically deals spirit damage to the closest two enemies nearby.
Torment Pulse functions as area and multi-target pressure within the Spirit shop. The strategic value is turning grouped enemies or crowded objectives into additional damage and pressure. Because it is a core mid-to-late purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 3,200 souls could complete.
When Torment Pulse belongs in the build
- The opposing team repeatedly groups around objectives, corridors, or a frontline anchor.
- Your hero can safely keep the effect active across several targets.
- Wave clear or multi-target pressure will create useful map tempo in addition to team-fight damage.
- The enemy plays spread formations that deny reliable secondary targets.
- You need single-target finishing power against one priority threat.
- The area effect inflates damage without helping secure kills or objectives.
Timing, movement, and hero fit
Torment Pulse is a core mid-to-late purchase at 3,200 souls. Judge it against the next fight and the purchases it delays, not only against its isolated tooltip value.
Lock Lab has not received a reliable current sample for Torment Pulse yet, so no performance conclusion should be drawn from missing data.
What else the same budget can buy
It occupies the same 3,200-soul price point. Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does…
COMPARE ITEM →Disarming HexIt occupies the same 3,200-soul price point. Disarms enemy target and reduces their Bullet Resist .
COMPARE ITEM →Greater ExpansionIt occupies the same 3,200-soul price point. Increases the range and effect radius of your abilities and items.
COMPARE ITEM →How Torment Pulse has changed
- Melee Resist increased from 15% to 18%
- Damage spirit scaling reduced from 0.28 to 0.25
- No longer hits sleeping enemies to avoid waking them up
- Pulse Damage reduced from 27+0.25 to 25+0.23
Torment Pulse in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically