IIWeapon Shielding
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
How Weapon Shielding is performing now
Pick rate measures the share of ranked player-match records across every rank containing this item. Win rate is descriptive, not causal: expensive items and winning game states can inflate results. Lock Lab always shows the sample and adjusts hero-specific results against each hero's own all-ranks baseline. Read the full methodology →
Who builds Weapon Shielding most often

- ADJ. WR
- 51.9%
- ITEM SHARE
- 13.4%

- ADJ. WR
- 51.3%
- ITEM SHARE
- 10.6%

- ADJ. WR
- 51.7%
- ITEM SHARE
- 10.6%

- ADJ. WR
- 53.2%
- ITEM SHARE
- 10.0%

- ADJ. WR
- 51.2%
- ITEM SHARE
- 7.0%

- ADJ. WR
- 50.2%
- ITEM SHARE
- 5.1%

- ADJ. WR
- 46.8%
- ITEM SHARE
- 3.9%

- ADJ. WR
- 44.7%
- ITEM SHARE
- 3.8%
Durability and resistance
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Weapon Shielding functions as durability and resistance within the Vitality shop. The strategic value is surviving a defined damage pattern or control window long enough to keep contributing. Because it is a transitional purchase, the right comparison is the fight pattern it unlocks versus the other purchases that the same 1,600 souls could complete.
When Weapon Shielding belongs in the build
- Weapon Shielding's protection matches the damage or control that is deciding fights.
- Living through the first enemy commitment lets your kit deliver a second meaningful action.
- Your team needs you to hold space rather than trade your life for a single cast.
- The enemy threat profile does not match the protection described by the item.
- Poor positioning, not insufficient durability, is causing most deaths.
- More health would only delay a loss without creating damage, control, or an escape opportunity.
Timing, movement, and hero fit
Across the current all-ranks sample, Weapon Shielding is purchased at about 16:04, or 44% through the average recorded match. That places it in the middle of the observed build path. Compare that timing with the next objective and the defensive answers already visible in the lobby.
Weapon Shielding is being purchased less often in the 7d change window (-2.7 points), while its observed win rate moved +0.8 points. The high confidence label reflects 26,112 purchases. These are descriptive results: build cost, game state, and hero selection can all move item win rate without the item causing the outcome.
Mina, Yamato, Bebop currently produce the largest reliable Weapon Shielding samples, accounting for 9,005 recorded purchases among the three leaders. Treat that as evidence of common fit, then compare each hero's adjusted result and complete build path before copying the purchase.
What else the same budget can buy
It occupies the same 1,600-soul price point. While you are above 65% health , gain weapon damage and bonus fire rate .
COMPARE ITEM →Bullet LifestealIt occupies the same 1,600-soul price point. Bullet Lifesteal is a vitality item in Deadlock.
COMPARE ITEM →Debuff ReducerIt occupies the same 1,600-soul price point. Reduces the duration of all negative effects applied to you.
COMPARE ITEM →How Weapon Shielding has changed
- No longer grants +1.75m Move Speed on activation
- Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
- Damage threshold increased from 150 to 250
- Cooldown reduced from 45s to 35s
- Cooldown increased from 35s to 45s
- Duration reduced from 8s to 7s
Weapon Shielding in Deadlock builds
Item strength depends on hero kit, purchase timing, lobby rank, and the current patch. Use the hero pages below to compare this item against complete build paths instead of treating a single item as universally optimal.
Transparent reference, original analysis
Live performance and purchase timing come from community-indexed match records. Lock Lab's rates, comparison windows, confidence labels, and hero-affinity analysis are original calculations—not official Valve recommendations.
VIEW ANALYTICS SOURCE ↗Current-patch all-ranks sample · refreshed automatically